> For the complete documentation index, see [llms.txt](https://docs.t1ger.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.t1ger.net/resources/t1ger-tuning/guides/mod-orders.md).

# Mod Orders

Mod orders are the formal, tuner-fulfilled alternative to buying and installing mods yourself through the mods menu. A customer places an order for the parts they want, and a tuner physically installs each one — a real roleplay interaction instead of a self-service purchase.

#### Placing an Order

Orders are created from inside the mods menu. Instead of checking out directly, a customer builds their basket as normal — browsing categories, previewing mods live on their vehicle — then places an order instead of paying immediately. The order records exactly what was selected: each part, its price, and the total.

If `Config.ModsMenu.DisableCheckout` is enabled on your server, direct self-checkout is removed entirely, and placing an order becomes the *only* way to buy mods — forcing every customer to go through a tuner.

#### Pricing

An order's total is the sum of each selected part's price (calculated the same way as any mods menu purchase — see the **Pricing** guide for the full breakdown), plus the shop's configured markup on top. Unlike checking out directly through the mods menu, orders are never affected by incentivized pricing — that markup only applies to self-service purchases.

#### Fulfilling an Order

Once an order exists, any tuner at that shop can start working it. The order opens in a workflow UI that tracks progress in real time — every item on the order is listed as a task, showing what's done and what's left.

Installing each part is a genuine physical process, not a menu click:

1. **Target the correct install point** — each mod type has its own zone on the vehicle (front, rear, wheel, engine bay, interior). Walking up to the wrong spot won't let you install it.
2. **Hood or doors open automatically** if the part requires it (engine bay work opens the hood, interior work opens a door).
3. **Install the part** — using the matching item plays an installation animation and a skill check. Succeeding applies the mod; failing lets you try again.

Only one tuner can actively work a given order's install at a time, and a **Cancel Install** option is available if you need to stop partway through a specific part.

#### Tracking Orders

The tuner tablet's **Mod Orders** section lists every order for your shop — pending ones (not yet started) and in-progress ones (someone's already working them). Selecting an order shows its full breakdown: customer name, parts total, service fee, and the task list.

* **Pending orders** can be refunded outright, returning the customer's money and cancelling the order.
* **In-progress orders** can be abandoned by whoever's working them, or by a shop boss/owner — this stops the install and notifies the customer.

Boss and shop owner roles get elevated visibility across *all* orders at the shop, not just the ones they personally started.

#### Order Completion

Once every part on the order has been successfully installed, the order closes automatically — no separate "finish" step needed. The customer's vehicle reflects every mod exactly as ordered.
