Client
Client-sided exports
IsLockpickingVehicle
Returns whether the player is currently lockpicking a vehicle or not.
exports["t1ger_chopshop"]:IsLockpickingVehicle()Returns
boolean–trueif the player is currently lockpicking,falseotherwise.
GetPlayerReputationPoints
Returns the player's current reputation points.
exports["t1ger_chopshop"]:GetPlayerReputationPoints()Returns
integer– The player's reputation points (returns0if none are set).
GetPlayerReputation
Returns the player's reputation points and corresponding level title.
exports["t1ger_chopshop"]:GetPlayerReputation()Returns
table– A table with:points(integer) – The player's reputation points.level(string) – The player's current level title based on their reputation.
IsCarryingChoppingTool
Returns whether the player is currently carrying a chopping tool prop.
exports["t1ger_chopshop"]:IsCarryingChoppingTool()Returns
boolean–trueif the player is carrying a chopping tool,falseotherwise.
HasActiveContract
Checks if the player currently has an active contract.
exports["t1ger_chopshop"]:HasActiveContract()Returns
boolean–trueif a contract is currently active,falseotherwise.
StartBoostingContract
Starts a boosting contract for the player, performing necessary checks such as active contract status and cooldown, and retrieves contract data from the server.
exports["t1ger_chopshop"]:StartBoostingContract()StartRepossessionContract
Starts a repossession contract for the player, performing necessary checks such as active contract status and cooldown, and retrieves contract data from the server.
exports["t1ger_chopshop"]:StartRepossessionContract()Last updated