Client
Client-sided exports
Last updated
Client-sided exports
Returns whether the player is currently lockpicking a vehicle or not.
exports["t1ger_chopshop"]:IsLockpickingVehicle()Returns
boolean – true if the player is currently lockpicking, false otherwise.
Returns the player's current reputation points.
exports["t1ger_chopshop"]:GetPlayerReputationPoints()Returns
integer – The player's reputation points (returns 0 if none are set).
Returns the player's reputation points and corresponding level title.
exports["t1ger_chopshop"]:GetPlayerReputation()Returns
table – A table with:
points (integer) – The player's reputation points.
level (string) – The player's current level title based on their reputation.
Returns whether the player is currently carrying a chopping tool prop.
Returns
boolean – true if the player is carrying a chopping tool, false otherwise.
Checks if the player currently has an active contract.
Returns
boolean – true if a contract is currently active, false otherwise.
Starts a boosting contract for the player, performing necessary checks such as active contract status and cooldown, and retrieves contract data from the server.
Starts a repossession contract for the player, performing necessary checks such as active contract status and cooldown, and retrieves contract data from the server.
Last updated
exports["t1ger_chopshop"]:IsCarryingChoppingTool()exports["t1ger_chopshop"]:HasActiveContract()exports["t1ger_chopshop"]:StartBoostingContract()exports["t1ger_chopshop"]:StartRepossessionContract()