Client
Client-sided exports
IsLockpickingVehicle
Returns whether the player is currently lockpicking a vehicle or not.
exports["t1ger_chopshop"]:IsLockpickingVehicle()
Returns
boolean
–true
if the player is currently lockpicking,false
otherwise.
GetPlayerReputationPoints
Returns the player's current reputation points.
exports["t1ger_chopshop"]:GetPlayerReputationPoints()
Returns
integer
– The player's reputation points (returns0
if none are set).
GetPlayerReputation
Returns the player's reputation points and corresponding level title.
exports["t1ger_chopshop"]:GetPlayerReputation()
Returns
table
– A table with:points
(integer
) – The player's reputation points.level
(string
) – The player's current level title based on their reputation.
IsCarryingChoppingTool
Returns whether the player is currently carrying a chopping tool prop.
exports["t1ger_chopshop"]:IsCarryingChoppingTool()
Returns
boolean
–true
if the player is carrying a chopping tool,false
otherwise.
HasActiveContract
Checks if the player currently has an active contract.
exports["t1ger_chopshop"]:HasActiveContract()
Returns
boolean
–true
if a contract is currently active,false
otherwise.
StartBoostingContract
Starts a boosting contract for the player, performing necessary checks such as active contract status and cooldown, and retrieves contract data from the server.
exports["t1ger_chopshop"]:StartBoostingContract()
StartRepossessionContract
Starts a repossession contract for the player, performing necessary checks such as active contract status and cooldown, and retrieves contract data from the server.
exports["t1ger_chopshop"]:StartRepossessionContract()
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