Client

Client-sided exports

IsLockpickingVehicle

Returns whether the player is currently lockpicking a vehicle or not.

exports["t1ger_chopshop"]:IsLockpickingVehicle()

Returns

  • booleantrue if the player is currently lockpicking, false otherwise.


GetPlayerReputationPoints

Returns the player's current reputation points.

exports["t1ger_chopshop"]:GetPlayerReputationPoints()

Returns

  • integer – The player's reputation points (returns 0 if none are set).


GetPlayerReputation

Returns the player's reputation points and corresponding level title.

exports["t1ger_chopshop"]:GetPlayerReputation()

Returns

  • table – A table with:

    • points (integer) – The player's reputation points.

    • level (string) – The player's current level title based on their reputation.


IsCarryingChoppingTool

Returns whether the player is currently carrying a chopping tool prop.

exports["t1ger_chopshop"]:IsCarryingChoppingTool()

Returns

  • booleantrue if the player is carrying a chopping tool, false otherwise.


HasActiveContract

Checks if the player currently has an active contract.

exports["t1ger_chopshop"]:HasActiveContract()

Returns

  • booleantrue if a contract is currently active, false otherwise.



StartBoostingContract

Starts a boosting contract for the player, performing necessary checks such as active contract status and cooldown, and retrieves contract data from the server.

exports["t1ger_chopshop"]:StartBoostingContract()

StartRepossessionContract

Starts a repossession contract for the player, performing necessary checks such as active contract status and cooldown, and retrieves contract data from the server.

exports["t1ger_chopshop"]:StartRepossessionContract()

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