T1GER Mechanic
The most immersive and realistic mechanic script for FiveM
Last updated
The most immersive and realistic mechanic script for FiveM
Last updated
This mechanic script is designed to elevate roleplay for both casual players and dedicated mechanics. Open and manage your own mechanic business, carry out in-depth vehicle diagnostics, perform realistic repairs and services, and interact with a highly detailed system using custom props, animations, and authentic tools. Every aspect—from inspections to part replacements—is crafted to simulate real-world automotive work, making this the go-to solution for servers seeking top-tier mechanic gameplay.
Admins can create, configure, and manage mechanic shops entirely in-game—no restarts required. Through a built-in interface, they can assign a boss, edit or delete markers, list shops for sale, or remove shops entirely. Each shop becomes fully functional as soon as it’s placed.
Players can run their own fully interactive mechanic businesses. Shops include built-in markers for core job functions like toggling duty, storing or retrieving vehicles, accessing storage, crafting items, and ordering parts. Bosses can use a dedicated marker to manage employees and shop finances. All marker locations and functions are fully customizable by admins, allowing each shop to be tailored to its layout and workflow.
Each vehicle is built from two layers of parts: Service Parts (e.g., oil, filters, fluids) and Core Parts (e.g., brakes, radiator, alternator). Service parts follow mileage-based intervals and degrade over time as the vehicle is driven. If not replaced on schedule, they begin to damage their associated core parts. Core parts otherwise only degrade from collisions.
Mileage is tracked with near-perfect real-time accuracy and drives all degradation logic. Service parts wear down based on distance driven, even on ambient NPC vehicles. Maintenance demands vary by vehicle class — with some classes requiring more frequent servicing than others. Electric vehicles have fewer components and minimal upkeep.
Mechanics inspect vehicles using a diagnostic tool, then select components to replace from a menu. Starting the repair opens a workflow UI that displays the selected parts. Repairs require specific items and are enhanced with custom-made props, animations, and visual effects. For quick fixes, items can also be used directly. Replaced parts return salvage materials for crafting or reuse.
Core parts have four health states: Optimal, Worn, Critical, and Failed. As condition worsens, real-time malfunction effects begin to appear while driving. A fully failed part disables the engine entirely. A patch kit can be used for emergency roadside recovery.
All part replacements and mileage are logged for owned vehicles. Players can access the full service history using a service book item or command — ideal for inspections, diagnostics, and resale checks.
Mechanics can inspect vehicles for body damage using a diagnostic tool, generating a visual damage report displayed in the workflow UI. Damaged parts like doors, windows, hoods, trunks, and wheels are repaired using specific items. Repairs feature immersive props, animations, and particle effects. For quick jobs, mechanics can also replace individual parts directly without inspection.
Repair kits provide quick, configurable vehicle fixes without needing full maintenance. Basic kits can be used by anyone to restore engine health to a set value, with optional body repair. Advanced kits fully restore engine and body health and can be restricted to mechanics and specific whitelisted jobs.
Enhance mechanic roleplay with immersive vehicle lifting tools. Custom car lift props can be placed in shops and used to raise vehicles for inspections or servicing. The portable car jack, using a native GTA prop, allows mechanics to realistically lift any of the four wheels by positioning the jack at the appropriate spot. It plays synced animations and adjusts vehicle height at the contact point. While not required for maintenance or repairs, both systems add realism and visual feedback to every job.
Repair stations are configurable, map-placed points where players can quickly fix their vehicles without needing a mechanic. Each station can repair engine, body, service parts, and core parts individually or all at once, with configurable prices, durations, and effects. Stations can be restricted by job, mechanic availability, or set to free use. Perfect for police depots, EMS garages, or public pay-per-use locations, with fully customizable blips, icons, and marker styles.
Mechanics can access a custom in-game menu to perform essential job functions. The menu provides quick access to NPC missions, vehicle interactions (push, flip, impound, unlock), billing, and towing tools. Menu options are fully configurable.
Give mechanics something to do between customer jobs with immersive NPC missions. They can tow broken-down vehicles, perform roadside repairs like refueling or jump-starting, or scrap abandoned cars for materials. Each mission includes randomized NPCs, vehicles, and locations for variety. A simple menu lets mechanics choose their job type and get paid or rewarded with crafting materials — perfect for earning extra income when business is slow.
Mechanics can attach vehicles to supported flatbed trucks using a simple keybind or command. Each flatbed model is individually configurable with attach offsets for precise placement. The system supports clean attach/detach logic, optional action menu integration, and marker feedback. Ideal for recovery jobs, NPC missions, or impound work.
Mechanics can place, interact with, and push props like toolboxes, cones, signs, and barriers to enhance roleplay scenes. Each prop is tied to an item and supports immersive animations like pushing or picking up. Props can be attached to the player, dropped, or removed, allowing for realistic roadside setups, garage details, or job site control.
Mechanics can push stuck vehicles, flip overturned ones, unlock locked cars, or impound vehicles through configurable job actions. These functions are accessible via the mechanic menu or custom commands and include realistic animations and usage conditions for immersion.
A detailed, itemized billing system allows mechanics to create transparent invoices with notes for each service. Customers must review and confirm the bill before payment, ensuring clear communication and consent. All bills are logged for shop owners to track transactions, completed jobs, and overall shop income — ideal for maintaining records and accountability in a busy workshop.
Mechanics can craft repair kits, tools, and components using materials at shop-assigned workbenches. Recipes are fully configurable. Crafting integrates seamlessly with salvaged materials returned from part replacements, supporting a full resource loop and encouraging in-house production. You can easily integrate and use your own crafting system.
Mechanic shops can order parts and repair items directly from a built-in supplier interface. Items can be delivered either to the shop’s storage or directly to the player’s inventory. All items and prices are configurable. The supplier system offers an alternative to crafting, giving mechanics flexibility in how they stock parts and operate their shop.