# Mod Orders

Players can use the [#mods-bay](https://docs.t1ger.net/resources/t1ger-tuning-system/markers#mods-bay "mention") marker and when done customizing their vehicle, instead of purchasing the mods and pay an incentivized price for each mod installed, they can rather create a mod order and save some money. This allows for roleplay between players and tuners.&#x20;

The tuners can view mod orders from their Tuner Tablet.&#x20;

<pre class="language-lua"><code class="lang-lua"><strong>Config.ModOrder = {
</strong>	MarkupToAccount = true, -- set to false and shop markup won't go into the shop's account.
	PartAcquisitionToAccount = true, -- set to false and item price for each item used, will not be added to shop's account, when customer places the mod order.
	Keymap = {key = 'j', description = 'Toggle Workflow UI Cursor'},
	WorkflowTitle = 'Workflow - %s',
	TaskList = {
		name = '&#x3C;strong>%s (%s)&#x3C;/strong>', -- workflow ui task name
		description = 'Item: %s' -- workflow ui task description
	},
	Icons = {
		customer = 'user',
		paidAmount = 'file-invoice-dollar',
		beginWork = 'circle-play',
		refund = 'hand-holding-dollar',
		stopWork = 'circle-stop',
		taskComplete = 'circle-check',
		taskIncomplete = 'circle-xmark',
	}
}
</code></pre>

* **MarkupToAccount:** `boolean`
  * If true, the shop's markup percentage will go into the shop's account, else not.
* **PartAcquisitionToAccount:** `boolean`
  * If true, the cost of the item from Config.Items will go into the shop's account, else not.
* **Keymap:** `table`
  * Keybind to toggle the cursor/scroll in the workflow UI.
  * key: `string` - keybind
  * description: `string` - description for the keymap
* **WorkflowTitle:** `string`
  * Title for the workflow UI where `%s` is the vehicle plate.
* **TaskList:** `table`
  * How the tasks are displayed in the workflow UI.
  * name: `string` - is the title of the task (values: mod name and variant name)
  * description: `string` - is a description to the task (item label)
* **Icons:** `table`
  * Icons used in the mod order menu.
