Mod Orders
Guide and instructions on how to use mod orders
Players can use the Mods Bay marker and when done customizing their vehicle, instead of purchasing the mods and pay an incentivized price for each mod installed, they can rather create a mod order and save some money. This allows for roleplay between players and tuners.
The tuners can view mod orders from their Tuner Tablet.
Config.ModOrder = {
MarkupToAccount = true, -- set to false and shop markup won't go into the shop's account.
PartAcquisitionToAccount = true, -- set to false and item price for each item used, will not be added to shop's account, when customer places the mod order.
Keymap = {key = 'j', description = 'Toggle Workflow UI Cursor'},
WorkflowTitle = 'Workflow - %s',
TaskList = {
name = '<strong>%s (%s)</strong>', -- workflow ui task name
description = 'Item: %s' -- workflow ui task description
},
Icons = {
customer = 'user',
paidAmount = 'file-invoice-dollar',
beginWork = 'circle-play',
refund = 'hand-holding-dollar',
stopWork = 'circle-stop',
taskComplete = 'circle-check',
taskIncomplete = 'circle-xmark',
}
}
MarkupToAccount:
boolean
If true, the shop's markup percentage will go into the shop's account, else not.
PartAcquisitionToAccount:
boolean
If true, the cost of the item from Config.Items will go into the shop's account, else not.
Keymap:
table
Keybind to toggle the cursor/scroll in the workflow UI.
key:
string
- keybinddescription:
string
- description for the keymap
WorkflowTitle:
string
Title for the workflow UI where
%s
is the vehicle plate.
TaskList:
table
How the tasks are displayed in the workflow UI.
name:
string
- is the title of the task (values: mod name and variant name)description:
string
- is a description to the task (item label)
Icons:
table
Icons used in the mod order menu.
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