Engine Swaps
Guide & instructions on engine swaps. W.I.P. W.I.P. W.I.P. W.I.P.
In this file t1ger_tuningsystem/shared/engine_swaps.lua
you can access all of these configurable options.
Config.EngineSwaps
Config.EngineSwaps = {
DefaultIcon = 'gear', -- default icon for listed engines in menu
Hoist = { -- Hoist Configuration:
model = 'imp_prop_engine_hoist_02a', -- hoist prop
removeItem = true, -- set to false and item will not be removed on use. If true, item will be removed on use and re-added, when collecting the hoist.
keybind = 47, -- keybind to handle hoist (place on ground)
playSound = true, -- sound effects when attaching/detaching an engine to/from the hoist.
smoothness = 150, -- number of counts the engine will go/up down (the higher the more smooth)
delay = 10, -- delay in hoist handle (how fast should engine go(up down))
boneId = 28422, -- boneId on player
textUi = { -- textUi when carrying hoist:
string = '[G] - Detach Hoist', -- string in textUi
icon = 'location-crosshairs', -- icon
position = 'right-center', -- position
style = {borderRadius = 0, backgroundColor = '#48BB78', color = 'white'} -- css
},
anim = {dict = 'anim@heists@box_carry@', name = 'idle', blendIn = 4.0, blendOut = 1.0, duration = -1, flags = 49}, -- carry animation
offset = {
['carry'] = {pos = vector3(0.0, -0.5, -1.3), rot = vector3(-195.0, -180.0, 180.0)}, -- offset for carry animation with player
['engine'] = {pos = vector3(-0.2, -0.-1.10, 1.2), rot = vector3(0.0, 0.0, 0.0)}, -- offset for hoist hook attach point for engine
},
target = { -- do not change index[''] strings , do not change target.name. Only change icon, label and distance.
['carry'] = {name = 'tuningsystem:target:carryHoist', icon = 'fa-solid fa-up-down-left-right', label = 'Carry Hoist', distance = 2.5}, -- carry target
['extract'] = {name = 'tuningsystem:target:extractEngine', icon = 'fa-solid fa-arrow-up-long', label = 'Extract Engine', distance = 2.0}, -- extract target
['attach'] = {name = 'tuningsystem:target:attachEngine', icon = 'fa-solid fa-link', label = 'Attach Engine', distance = 2.0}, -- attach target
['detach'] = {name = 'tuningsystem:target:detachEngine', icon = 'fa-solid fa-link-slash', label = 'Detach Engine', distance = 2.0}, -- detach target
['remove'] = {name = 'tuningsystem:target:removeHoist', icon = 'fa-solid fa-hand', label = 'Collect Hoist', distance = 2.0}, -- remove target
}
},
-- target created on extracted engine to dump/delete the old engine prop:
ExtractTarget = {
label = 'Dump Engine', -- target label
icon = 'fa-solid fa-trash-can', --target icon
distance = 2.0 -- target distance
},
-- target created on vehicle at engien bone pos:
VehicleTarget = { -- do not change index[''] strings , do not change target.name. Only change icon, label and distance.
['access'] = {name = 'tuningsystem:target:accessVehicleEngine', icon = 'fa-solid fa-screwdriver', label = 'Access Engine Bay', distance = 5.0},
['complete'] = {name = 'tuningsystem:target:completeSwap', icon = 'fa-solid fa-screwdriver', label = 'Complete Engine Swap', distance = 5.0}
},
-- animation to access engien bay/complete engine swap
RepairAnimation = {dict = 'mini@repair', name = 'fixing_a_player', blendIn = 2.0, blendOut = 2.0, duration = 3000, flags = 1},
-- settings for point when extracting engine / installing new engine on the vehicle:
VehiclePoint = {
distance = 5, -- distance for nearby function
marker = {
type = 20, -- type for the marker
scale = vector3(0.25, 0.25, 0.25), -- scale for the marker
color = { -- do not change the index[''] string names!
['default'] = vector4(194, 80, 80, 200), -- rgba color for default marker at engine on the vehicle
['success'] = vector4(63, 195, 128, 200), -- rgba color for marker and engine object outline when distance <= precision (success)
}
},
precision = 0.15, -- distance from hoist hook to detach marker. The smaller the more precise player has to be before placing the hoist.
},
-- settings for point when attaching new engine to the hoist:
EnginePoint = {
distance = 5, -- distance for nearby function
marker = {
type = 30, -- type for the markers
scale = vector3(0.1, 1.0, 1.2), -- scale for the markers
color = { -- do not change the index[''] string names!
['engine'] = vector4(194, 80, 80, 200), -- rgba color for engine marker
['hoist'] = vector4(20, 20, 20, 200), -- rgba color for hoist marker
['success'] = vector4(63, 195, 128, 200), -- rgba color for engine marker when distance <= precision (success)
}
},
precision = 0.15, -- distance from hoist marker to engine marker. The smaller the more precise player has to be before placing the hoist.
}
}
Read the end-text comments!
Config.Engines
All engines that can be swapped...
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