Vehicle Properties
Instruction and guide on how to setup vehicle properties for T1GER resources
Last updated
Instruction and guide on how to setup vehicle properties for T1GER resources
Last updated
With the release of T1GER Tuning System, we needed to introduce our own vehicleprops.lua
with get and set methods to fully ensure vehicle mods being applied and saved correctly.
You can easily add your 3rd-party custom edits from your current vehicle properties into our vehicleprops.lua
.
This guide will help you setup vehicle properties inside your framework functions.
Please note. If you have 3rd-party resources that calls vehicle properties but not using ESX/QB framework functions, then you need to manually replace these with our exports.
The GetVehicleProperties()
and SetVehicleProperties()
functions can be found and altered inside t1ger_lib/vehicleprops.lua
Parameters:
vehicle: entity(vehicle)
Parameters:
vehicle: entity(vehicle)
props: table(props)