Troubleshoot
All common issues and solutions will be available here.
Last updated
All common issues and solutions will be available here.
Last updated
t1ger_mechanicprops
for resource t1ger_mechanic
The props asset is new and has been added to the in Cfx.re Portal of the account that originally purchased the mechanic script.
If you can’t find it:
You likely had the script transferred from someone else. Ask them to also transfer the props asset.
If the script was gifted via the webstore (we can check) and the props didn’t show up, open a ticket on our — we can manually resend it.
If you don’t have access to the original purchasing account, we cannot help. The asset can only be resent to the account that made the original purchase.
We do not send or sell the props separately. Buying from resellers or third parties is not supported - nor our issue to take care of.
sv_enforceGameBuild
needs to be at least 3258Build 3258 is required to use a native that detects electric vehicles. If you prefer using a lower build:
Open fxmanifest.lua
and lower or comment out the gameBuild
dependency.
Manually configure your electric vehicles in Config.ElectricVehicles
.
This is an error you are likely to see on es_extended
when creating shops/jobs in runtime. All you have to do is:
Open createJob.lua
located inside es_extended/server/modules
. If you do not have a createJob.lua
file or modules folder, then open functions.lua
inside es_extended/server
.
Locate the function named: ESX.CreateJob
.
Replace the entire function with the following code:
Restart your server