T1GER Gang System

Documentation, troubleshooting and support for T1GER Gang System resource

Highlights

Admin Gang Menu - Create and manage gangs effortlessly in-game. Adjust notoriety and cash, change leadership, or disable/delete gangs as needed.

Player Gang Menu - Permission-based menu for members to access action menu or request jobs. Higher-ranked members can manage the gang, invite new members, manage markers and ranks.

Markers - Create and manage markers for garage, stash, and cash-locker, accessible with/without pin-code.

Action Menu - Perform various actions like zip-tying, escorting, place players in vehicle or trunk, use headbags and taking hostages, all with immersive animations.

Notoriety System: Reputation-based system influencing gang activities and interactions. Jobs and gang-related activities will impact the gang's notoriety.

Rackets - Claim and compete for control of profitable rackets, such as prostitution racket or protection racket, each with their own job or activity to keep gang-members engaged.

Drug Sale - Sell drugs to NPCs with configurable prices, sell chances, and bonus areas. Avoid police alerts to build gang notoriety and maximize profits.

Customization - Extensive configurable options in config file(s) and a language file to handle all translations.

Performance - Maximum optimization resulting in smooth performance with low resource usage, even on large servers.

Sync - Fully synced across all players using OneSync Infinity and statebags.

Information

Chat Commands

Please note, all these command strings are configurable and can be disabled as well.

Command
Description

/admingang

Open the admin gang menu.

/gangmenu

Open the player gang menu.

/street

Prints street name at player coords (Config.Debug = true).

Exports

These are available exports in the resource - use them as you please and find necessary.

Admin Gang Menu

exports['t1ger_gangsystem']:AdminGangMenu()

Void:

  • Opens the admin gang menu.

Player Gang Menu

exports['t1ger_gangsystem']:PlayerGangMenu()

Void:

  • Opens the player gang menu.

Is Target Ziptied

exports['t1ger_gangsystem']:IsTargetZiptied(targetId)

Parameters:

  • The target handle (target server id).

Returns:

  • true/false (booleant)

Gets whether the target player is ziptied or not.

Events

These are optional events that you may need to use from other resources to add compatibility.

Plus Notoriety Points

TriggerServerEvent('gangsystem:server:plusNotoriety', gangId, points)

Paramters:

  • The gang handle (gang id) or nil (script will find gang id from the source player).

  • points to add (int).

Adds x points to the gangs current notoriety points.

Minus Notoriety Points

TriggerServerEvent('gangsystem:server:minusNotoriety', gangId, points)

Paramters:

  • The gang handle (gang id) or nil (script will find gang id from the source player).

  • points to deduct (int).

Deducts x points from the gangs current notoriety points.

Plus Gang Cash

TriggerServerEvent('gangsystem:server:plusGangCash', gangId, cashAmount)

Paramters:

  • The gang handle (gang id) or nil (script will find gang id from the source player).

  • cash to add (int).

Adds x cash to the gangs cash locker.

Minus Gang Cash

TriggerServerEvent('gangsystem:server:minusGangCash', gangId, cashAmount)

Paramters:

  • The gang handle (gang id) or nil (script will find gang id from the source player).

  • cash to deduct (int).

Deducts x cash from the gangs cash locker.

Support

Common Issues

Before we proceed, please ensure the following:

  1. Resource folder of the package is named: t1ger_gangsystem.

  2. You have not touched nor edited files inside t1ger_gangsystem/escrow/.

  3. You have not made any custom changes.

Error Codes

If you getting an error code in your server- or client-console, then please find the error-code from below and fix your issue with the provided instructions.

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