T1GER Gang System
Documentation, troubleshooting and support for T1GER Gang System resource

Highlights
Admin Gang Menu - Create and manage gangs effortlessly in-game. Adjust notoriety and cash, change leadership, or disable/delete gangs as needed.
Player Gang Menu - Permission-based menu for members to access action menu or request jobs. Higher-ranked members can manage the gang, invite new members, manage markers and ranks.
Markers - Create and manage markers for garage, stash, and cash-locker, accessible with/without pin-code.
Action Menu - Perform various actions like zip-tying, escorting, place players in vehicle or trunk, use headbags and taking hostages, all with immersive animations.
Notoriety System: Reputation-based system influencing gang activities and interactions. Jobs and gang-related activities will impact the gang's notoriety.
Rackets - Claim and compete for control of profitable rackets, such as prostitution racket or protection racket, each with their own job or activity to keep gang-members engaged.
Drug Sale - Sell drugs to NPCs with configurable prices, sell chances, and bonus areas. Avoid police alerts to build gang notoriety and maximize profits.
Customization - Extensive configurable options in config file(s) and a language file to handle all translations.
Performance - Maximum optimization resulting in smooth performance with low resource usage, even on large servers.
Sync - Fully synced across all players using OneSync Infinity and statebags.
Information
Chat Commands
/admingang
Open the admin gang menu.
/gangmenu
Open the player gang menu.
/street
Prints street name at player coords (Config.Debug = true
).
Exports
Admin Gang Menu
exports['t1ger_gangsystem']:AdminGangMenu()
Void:
Opens the admin gang menu.
Player Gang Menu
exports['t1ger_gangsystem']:PlayerGangMenu()
Void:
Opens the player gang menu.
Is Target Ziptied
exports['t1ger_gangsystem']:IsTargetZiptied(targetId)
Parameters:
The target handle (target server id).
Returns:
true/false (booleant)
Gets whether the target player is ziptied or not.
Events
Plus Notoriety Points
TriggerServerEvent('gangsystem:server:plusNotoriety', gangId, points)
Paramters:
The gang handle (gang id) or
nil
(script will find gang id from the source player).points to add (int).
Adds x points to the gangs current notoriety points.
Minus Notoriety Points
TriggerServerEvent('gangsystem:server:minusNotoriety', gangId, points)
Paramters:
The gang handle (gang id) or
nil
(script will find gang id from the source player).points to deduct (int).
Deducts x points from the gangs current notoriety points.
Plus Gang Cash
TriggerServerEvent('gangsystem:server:plusGangCash', gangId, cashAmount)
Paramters:
The gang handle (gang id) or
nil
(script will find gang id from the source player).cash to add (int).
Adds x cash to the gangs cash locker.
Minus Gang Cash
TriggerServerEvent('gangsystem:server:minusGangCash', gangId, cashAmount)
Paramters:
The gang handle (gang id) or
nil
(script will find gang id from the source player).cash to deduct (int).
Deducts x cash from the gangs cash locker.
Support
Common Issues
Before we proceed, please ensure the following:
Resource folder of the package is named:
t1ger_gangsystem
.You have not touched nor edited files inside
t1ger_gangsystem/escrow/
.You have not made any custom changes.
Error Codes
If you getting an error code in your server- or client-console, then please find the error-code from below and fix your issue with the provided instructions.
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