T1GER Scripts Documentation
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Mod Stations

Guide and instructions on how to setup mod stations and use them

These are pre-configured mods menu with whitelisted jobs. These can be really usefull for police and ems jobs or other jobs that you find suitable.

Config.ModStations = {
	Interact = {keybind = 38, dist = 1.2, drawDist = 7.0, textUi = '[E] Mods Menu', icon = 'spray-can', position = 'right-center', style = {borderRadius = 0, backgroundColor = '#48BB78', color = 'white'}},
	Blip = {name = 'Mod Station', sprite = 72, display = 4, scale = 0.65, color = 0},
	Marker = {type = 20, scale = {0.35, 0.35, 0.35}, rgba = {255, 99, 71, 100}},
	Locations = {
		{ -- mrpd
			pos = vector3(478.68, -1022.33, 28.01), -- pos of the mod station
			jobs = {'police', 'lspd', 'test'}, -- allowed jobs
			mods = {'respray', 'bodyworks', 'chassis', 'enginebay', 'exterior', 'interior', 'lights', 'wheels', 'performance'},
			free = true, -- free of charge?
			blip = true -- enable/disable blip
		}, 
		{ -- pillbox
			pos = vector3(344.53, -554.79, 28.74), -- pos of the mod station
			jobs = {'ambulance', 'ems', 'medic', 'doc'}, -- allowed jobs
			mods = {'respray', 'bodyworks', 'chassis', 'enginebay', 'exterior', 'interior', 'lights', 'wheels', 'performance'},
			free = true, -- free of charge?
			blip = true -- enable/disable blip
		}, 
	}
}
  • Interact: table

    • settings to interact with marker/keypress

  • Blip: table

    • blip settings for mod stations

  • Marker: table

    • marker settings for mod stations

  • Locations: table

    • pos: vector3 - coords for the mod station

    • jobs: array - allowed jobs that can accesss

    • mods: array - allowed mod categories

    • free: boolean - all mods are free?

    • blip: boolean - enable/disable blip

You can easily add more mod stations inside .Locations. Make sure to follow the template!

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Last updated 8 months ago