Mod Stations
Guide and instructions on how to setup mod stations and use them
These are pre-configured mods menu with whitelisted jobs. These can be really usefull for police and ems jobs or other jobs that you find suitable.
Config.ModStations = {
Interact = {keybind = 38, dist = 1.2, drawDist = 7.0, textUi = '[E] Mods Menu', icon = 'spray-can', position = 'right-center', style = {borderRadius = 0, backgroundColor = '#48BB78', color = 'white'}},
Blip = {name = 'Mod Station', sprite = 72, display = 4, scale = 0.65, color = 0},
Marker = {type = 20, scale = {0.35, 0.35, 0.35}, rgba = {255, 99, 71, 100}},
Locations = {
{ -- mrpd
pos = vector3(478.68, -1022.33, 28.01), -- pos of the mod station
jobs = {'police', 'lspd', 'test'}, -- allowed jobs
mods = {'respray', 'bodyworks', 'chassis', 'enginebay', 'exterior', 'interior', 'lights', 'wheels', 'performance'},
free = true, -- free of charge?
blip = true -- enable/disable blip
},
{ -- pillbox
pos = vector3(344.53, -554.79, 28.74), -- pos of the mod station
jobs = {'ambulance', 'ems', 'medic', 'doc'}, -- allowed jobs
mods = {'respray', 'bodyworks', 'chassis', 'enginebay', 'exterior', 'interior', 'lights', 'wheels', 'performance'},
free = true, -- free of charge?
blip = true -- enable/disable blip
},
}
}
Interact:
table
settings to interact with marker/keypress
Blip:
table
blip settings for mod stations
Marker:
table
marker settings for mod stations
Locations:
table
pos:
vector3
- coords for the mod stationjobs:
array
- allowed jobs that can accesssmods:
array
- allowed mod categoriesfree:
boolean
- all mods are free?blip:
boolean
- enable/disable blip
You can easily add more mod stations inside .Locations. Make sure to follow the template!
Last updated