# Mod Stations

These are pre-configured mods menu with whitelisted jobs. These can be really usefull for police and ems jobs or other jobs that you find suitable.

```lua
Config.ModStations = {
	Interact = {keybind = 38, dist = 1.2, drawDist = 7.0, textUi = '[E] Mods Menu', icon = 'spray-can', position = 'right-center', style = {borderRadius = 0, backgroundColor = '#48BB78', color = 'white'}},
	Blip = {name = 'Mod Station', sprite = 72, display = 4, scale = 0.65, color = 0},
	Marker = {type = 20, scale = {0.35, 0.35, 0.35}, rgba = {255, 99, 71, 100}},
	Locations = {
		{ -- mrpd
			pos = vector3(478.68, -1022.33, 28.01), -- pos of the mod station
			jobs = {'police', 'lspd', 'test'}, -- allowed jobs
			mods = {'respray', 'bodyworks', 'chassis', 'enginebay', 'exterior', 'interior', 'lights', 'wheels', 'performance'},
			free = true, -- free of charge?
			blip = true -- enable/disable blip
		}, 
		{ -- pillbox
			pos = vector3(344.53, -554.79, 28.74), -- pos of the mod station
			jobs = {'ambulance', 'ems', 'medic', 'doc'}, -- allowed jobs
			mods = {'respray', 'bodyworks', 'chassis', 'enginebay', 'exterior', 'interior', 'lights', 'wheels', 'performance'},
			free = true, -- free of charge?
			blip = true -- enable/disable blip
		}, 
	}
}
```

* **Interact:** `table`
  * settings to interact with marker/keypress
* **Blip:** `table`
  * blip settings for mod stations
* **Marker:** `table`
  * marker settings for mod stations
* **Locations:** `table`
  * pos: `vector3` - coords for the mod station
  * jobs: `array` - allowed jobs that can accesss
  * mods: `array` - allowed mod categories
  * free: `boolean` - all mods are free?
  * blip: `boolean` - enable/disable blip

You can easily add more mod stations inside .Locations. Make sure to follow the template!
