Markers
Guide and instructions on how to properly create markers and manage them
The system offers 7 types of marker classes, each have their own functionality.
Configuration
Config.Markers
Do not edit/change the index/key value name for the marker class. Only configure the options inside of each marker class!
enable:
booleanEnable or disable the marker class entirely.
interact:
tableMarker interaction settings
title:
string- context menu titlekeybind:
number- key to access menudist:
number- distance for keypress to workdrawDist:
number- distance to draw markertextUi:
string- text shown in textUiicon:
string- icon in textUiposition:
string- the position of textUistyle:
table- style properties for textUi
Config.MarkerTeleport
boolean: allow admins to TP to a marker from marker management menu.
Config.MarkerEdit
boolean: allow admins to edit marker from marker management menu.
Config.MarkerDefaultRGBA
rgba: default RGBA color shown in marker creation/edit menu. You can always change in-game.
Marker Creation
To create a marker, you must use the tuner-admin-menu, select a shop to manage and then click on Marker Management.
You can create multiple markers of same class.

From here, you click on Create Marker and this pop-up will appear:

Class:
tableThe drop-down allows you to select one of the allowed marker classes (
string).
Name:
stringYou can give the marker a proper name.
Coords:
arrayThe marker will be created at the current position of the admin.
Type:
numberMarker type - reference
Color:
rgbaSet RGBA color for the marker
Bob Up And Down?:
booleanEnable or disable
Face Camera?:
booleanEnable or disable
Enable Blip?:
booleanEnable or disable blip for the marker, maybe you want a secret marker?
Marker Management
From the Marker Management main menu, you can click on View Markers to view and manage a marker.

Click on a marker to manage. In this case we clicked on Mods Bay marker.

Teleport: allows you to teleport to the given marker.
Edit: allows you to customize the marker.
Delete: removes the marker from the shop.
When editing a marker, this pop-up will appear. It's very similar to the marker creation, except you cannot change the class nor the coords.

When editing storage/stash markers, another two options will be available:

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