Markers
Guide and instructions on how to properly create markers and manage them
The system offers 7 types of marker classes, each have their own functionality.
Configuration
Config.Markers
Config.Markers = {
['duty'] = {
enable = true, -- set to false to completely disable duty marker.
interact = {title = Lang['title_duty'], keybind = 38, dist = 1.2, drawDist = 5.0, textUi = Lang['textui_duty'], icon = 'toggle-on', position = 'right-center', style = {borderRadius = 0, backgroundColor = '#48BB78', color = 'white'}},
blip = {sprite = 280, display = 4, scale = 0.65, color = 0}, -- blip settings
},
['boss'] = {
enable = true, -- set to false to completely disable boss marker.
interact = {title = Lang['title_boss'], keybind = 38, dist = 1.2, drawDist = 5.0, textUi = Lang['textui_boss'], icon = 'crown', position = 'right-center', style = {borderRadius = 0, backgroundColor = '#48BB78', color = 'white'}},
blip = {sprite = 164, display = 4, scale = 0.65, color = 0}, -- blip settings
},
['garage'] = {
enable = true, -- set to false to completely disable garage marker.
interact = {title = Lang['title_garage'], keybind = 38, dist = 1.2, drawDist = 7.0, textUi = Lang['textui_garage'], icon = 'square-parking', position = 'right-center', style = {borderRadius = 0, backgroundColor = '#48BB78', color = 'white'}},
blip = {sprite = 357, display = 4, scale = 0.65, color = 0}, -- blip settings
},
['storage'] = {
enable = true, -- set to false to completely disable storage marker.
interact = {title = Lang['title_storage'], keybind = 38, dist = 1.2, drawDist = 5.0, textUi = Lang['textui_storage'], icon = 'box', position = 'right-center', style = {borderRadius = 0, backgroundColor = '#48BB78', color = 'white'}},
blip = {sprite = 587, display = 4, scale = 0.65, color = 0}, -- blip settings
},
['workbench'] = {
enable = true, -- set to false to completely disable workbench marker.
interact = {title = Lang['title_workbench'], keybind = 38, dist = 1.2, drawDist = 5.0, textUi = Lang['textui_workbench'], icon = 'screwdriver-wrench', position = 'right-center', style = {borderRadius = 0, backgroundColor = '#48BB78', color = 'white'}},
blip = {sprite = 566, display = 4, scale = 0.65, color = 0}, -- blip settings
},
['laptop'] = { -- marker to order parts etc.
enable = true, -- set to false to completely disable laptop marker.
interact = {title = Lang['title_laptop'], keybind = 38, dist = 1.2, drawDist = 5.0, textUi = Lang['textui_laptop'], icon = 'laptop', position = 'right-center', style = {borderRadius = 0, backgroundColor = '#48BB78', color = 'white'}},
blip = {sprite = 521, display = 4, scale = 0.65, color = 0}, -- blip settings
},
['modsbay'] = { -- marker to customize/upgrade vehicles
enable = true, -- set to false to completely disable mods menu/bay marker.
interact = {title = Lang['title_modsbay'], keybind = 38, dist = 1.2, drawDist = 7.0, textUi = Lang['textui_modsbay'], icon = 'spray-can', position = 'right-center', style = {borderRadius = 0, backgroundColor = '#48BB78', color = 'white'}},
blip = {sprite = 402, display = 4, scale = 0.65, color = 0}, -- blip settings
},
}
Do not edit/change the index/key value name for the marker class. Only configure the options inside of each marker class!
enable:
boolean
Enable or disable the marker class entirely.
interact:
table
Marker interaction settings
title:
string
- context menu titlekeybind:
number
- key to access menudist:
number
- distance for keypress to workdrawDist:
number
- distance to draw markertextUi:
string
- text shown in textUiicon:
string
- icon in textUiposition:
string
- the position of textUistyle:
table
- style properties for textUi
Config.MarkerTeleport
Config.MarkerTeleport = true -- set to false to disable option in admin menu to TP to marker.
boolean
: allow admins to TP to a marker from marker management menu.
Config.MarkerEdit
Config.MarkerEdit = true -- set to false to disable option in admin menu to edit marker.
boolean
: allow admins to edit marker from marker management menu.
Config.MarkerDefaultRGBA
Config.MarkerDefaultRGBA = 'rgba(199, 30, 30, 1)' -- default RGBA color of the marker creator/editor - only change the numbers!!.
rgba
: default RGBA color shown in marker creation/edit menu. You can always change in-game.
Marker Creation
To create a marker, you must use the tuner-admin-menu, select a shop to manage and then click on Marker Management
.
You can create multiple markers of same class.

From here, you click on Create Marker
and this pop-up will appear:

Class:
table
The drop-down allows you to select one of the allowed marker classes (
string
).
Name:
string
You can give the marker a proper name.
Coords:
array
The marker will be created at the current position of the admin.
Type:
number
Marker type - reference
Color:
rgba
Set RGBA color for the marker
Bob Up And Down?:
boolean
Enable or disable
Face Camera?:
boolean
Enable or disable
Enable Blip?:
boolean
Enable or disable blip for the marker, maybe you want a secret marker?
Marker Management
From the Marker Management
main menu, you can click on View Markers
to view and manage a marker.

Click on a marker to manage. In this case we clicked on Mods Bay
marker.

Teleport: allows you to teleport to the given marker.
Edit: allows you to customize the marker.
Delete: removes the marker from the shop.
When editing a marker, this pop-up will appear. It's very similar to the marker creation, except you cannot change the class nor the coords.

When editing storage/stash markers, another two options will be available:

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