Mod Shop

Breakdown on the mod shop marker, config options and so on.

Configuration

enable

Set to false to completely disable the boss marker. Admins in-game will not be able to create this marker.

interact

  • title: title in ox_lib context menu

  • keybind: to open menu, default 38 (E)

  • dist: distance for keybind to work

  • drawDist: distance for marker to draw or being visible

  • textUi: string to display in the ox_lib textUi pop-up

  • icon: font-awesome icon to display in the textUi

  • style: configure the style of the textUi

blip

Configure the blip settings of the duty marker.

In the marker creation or management you can choose to enable or disable the blip.

  • sprite: set the default blip sprite, see blip sprite ids here

  • display: set the default blip behavior, see blip behaviours here

  • scale: set the default size of the blip on the map.

  • color: set the default blip color, see blip color ids here

repair

  • allow: players to repair the vehicle in the mod shop menu. Set to false to force people to roleplay with mechanics to fix their vehicles.

  • price: cost to quick repair the vehicle in the mod shop menu. Price will be deducted from the player's bank account.

  • moneyToAccount: if true, paid fees goes to the shop's account. If false, the money disappears from the server.

  • title: string to be used as the mod shop main menu title.

  • position: decide where on the screen the main menu of the mod shop should be.

payToAccount

Decimal value from 0.0 - 100.0. This is equivalent to percentage 0%-100%. When a customer purchases a mod in the mod shop menu and pays the cost, decide how many % of the paid price goes into the shop's account. Setting to 50.0, means that half of the paid amount, goes into the shop's account. Setting to 0.0 will disable the feature and nothing from the paid amount goes into the shop account.

incentivizedPricing

This option allows you to set a higher price in the mod shop marker menus for all mods and in that way force players to RP with tuners to get their cars customized/upgraded.

  • enable: determine whether to enable/disable incentivized pricing. true/false

  • percent: set a percentage value between 0-100 to increase the mod price in the mod shop marker.

Mod price for front bumper (3) is $2,500.00 and the increase percentage is set to 20%, then $2,500.00 + 20% = $3,000.00, which will be the new price displayed in the menu

Last updated