Storage
Breakdown on the storage marker, config options and so on.
You can place as many storage markers as you like.
Make sure you navigate to t1ger_lib/config.lua
and set your correct inventory. The system supports these inventories:
If using ESX and not any custom inventories, there is menu-based inventory for all created storage markers, with withdraw/deposit options.
If your inventory isn't supported, don't worry. The T1GER Library resource is fully open-source and you can easily integrate your inventory stash functions. You could also suggest it in our official Discord and we can consider adding support for it.
Configuration
enable
Set to false to completely disable the boss marker. Admins in-game will not be able to create this marker.
interact
title: title in ox_lib context menu
keybind: to open menu, default 38 (E)
dist: distance for keybind to work
drawDist: distance for marker to draw or being visible
textUi: string to display in the ox_lib textUi pop-up
icon: font-awesome icon to display in the textUi
style: configure the style of the textUi
blip
Configure the blip settings of the duty marker.
In the marker creation or mangement you can choose to enable or disable the blip.
sprite: set the default blip sprite, see blip sprite ids here
display: set the default blip behavior, see blip behaviours here
scale: set the default size of the blip on the map.
color: set the default blip color, see blip color ids here
stash
slots: set the default amount of slots for the created stash
weight: set the default amount of weight for the created stash
maxSlots: set max allowed slots (used when editing/managing storage marker)
maxWeight: set max allowed weight (used when editing/managing storage marker)
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