Instructions on using mechanic shop account in other resources
The resource offers a custom account system that is standalone and not dependent on frameworks.
Get Shop ID
You can get the player's mechanic shop id with this export:
local src = source
local shopID = exports['t1ger_mechanicsystem']:GetPlayerMechId(src)
-- src(INT): player server id
Add Account Money
Requires: Mechanic Shop ID (use exports to get the ID based on player's server id or player's job name)
exports['t1ger_mechanicsystem']:PlusMechanicAccount(shopId, amount)
-- shopId(INT): mechanic shop id
-- amount(INT): amount of money to add to the account
Remove Account Money
Requires: Mechanic Shop ID (use exports to get the ID based on player's server id or player's job name)
exports['t1ger_mechanicsystem']:MinusMechanicAccount(shopId, amount)
-- shopId(INT): mechanic shop id
-- amount(INT): amount of money to add to the account
Usage - Example #1
Here's an example to easily add/remove money from a mechanic shop:
local src = source -- player server id
local amount = 5000 -- how much should be added/removed?
-- export to get the shop id based on player server id:
local shopId = exports['t1ger_mechanicsystem']:GetPlayerMechId(src)
-- add money:
exports['t1ger_mechanicsystem']:PlusMechanicAccount(shopId, amount)
-- remove oney:
exports['t1ger_mechanicsystem']:MinusMechanicAccount(shopId, amount)
Usage - Example #2
Here's an alternative example using TriggerEvent (similar to esx_addonaccount)
local playerJob = 't1mechanic' -- add function/export to get the player's job here.
local amount = 5000 -- how much should be added/removed?
TriggerEvent('mechanicsystem:server:getPlayerMechanicShop', playerJob, function(mechanicShop)
-- remove money:
if mechanicShop.account >= amount then
exports['t1ger_mechanicsystem']:MinusMechanicAccount(mechanicShop.id, amount)
else
print("not enough money")
end
-- add money:
exports['t1ger_mechanicsystem']:PlusMechanicAccount(mechanicShop.id, amount)
end)